Now you’re probably wondering, “Why would you ever want to summon one of them?” Believe it or not, the Fremen know how to ride the sandworms. To attract a sandworm, they use a device called a “thumper” that makes a rhythmic vibration on the sand. They can also summon the sandworms at will. So the Fremen learned to avoid being detected by merely stepping out of rhythm across the sand. When walking on the Arrakis desert sand, sandworms are attracted to rhythmic movements. Sandworms Can Be Avoided, Summoned and Riddenĭespite the sandworms' massive size, indestructible nature and the danger they pose, the Fremen have a relationship with the creatures and developed ways to safely co-exist with them. Since sandworms are directly responsible for producing the spice, though, it’s more advantageous for humans to keep them alive. But things can go sideways pretty quickly and put men in harm’s way. When a sandworm is detected, they pull the harvester away to safety. Using an aerial transport called a “Carryall” that carries a harvester known as a “Crawler,” they collect the spice and monitor for sandworms in the area. Even more, the spice is only found on Arrakis, making the planet a key strategic outpost for the empire.īut the sandworms don’t make it easy for humans to harvest spice. The prescience allows for interstellar travel, making the spice a big prize in the universe. That’s because the sandworms’ larvae produce the melange, also simply called “the spice.” In Dune, the spice is a mildly addictive drug that provides the user with medicinal and mystical abilities, like long life, greater vitality and prescience. There’s no reason to kill the sandworms, though.
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